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Alternate mechanics dex
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Alternate mechanics dex
medicham
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#1
08-22-2015, 09:42 PM (This post was last modified: 08-23-2015, 10:15 PM by medicham.)
some abilities, moves, and game mechanics are not rational, here is a a index that should fix those fallacies. feel free to make request, suggestions, or ask questions. click the spoilers for a table of contents, there will be links to the corresponding post. unless it becomes necessary, the posts may be a bit disorganized.

fundamental principle:
Spoiler:
the brain is the interface of consciousness. to some degree all those with free will control it through energy (Electromagnetisim). to control your brain, to control your body, but not necessarily be a brain, but even as a brain, one would need something to manipulate it. not to mention it is known that invasive EMF can be used to manipulate the brain, such as emotions and sensory information. with more control over energy, one gains power over their own body, and matter in general given the proper circumstances. compensation in the cellular and genetic structure may be necessary. but keep in mind that matter is condensed energy, very condensed energy and there is a lot of cells and DNA in the body for humans and life in general.

this is the basis for super powers, Pokemon abilities and the like. a further explanation is in the alternate typing thread in this section. i will add to it as i go. i suppose i should post updates sometimes when i do so.

moves:

abilities:
Spoiler:

items:
Spoiler:

mechanics:

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medicham
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#2
08-22-2015, 10:32 PM (This post was last modified: 08-23-2015, 10:11 AM by medicham.)
telekinesis: unlike in the games, if the foe is lifted, direct contact will not be possible unless they are within range.

hypnosis: can be induced in more than one way

thunder: can miss during a rain storm

confusion: a non-damaging attack. the user launches beam of energy that may confuse foes.

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medicham
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#3
08-23-2015, 08:19 AM (This post was last modified: 08-23-2015, 08:28 AM by medicham.)
levitate: if a pokemon can hover, unless stopped by some force, then a much such as earthquake will not work, even with mold breaker.

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#4
08-23-2015, 09:10 AM
TM Machine: a device that uses invasive programmed electromagnetic impulses derived from the learning of a particular move. unlike in the games, up to a certain point, TM's can be used as many times one wants, and can be purchased in other storage forms, such as digitally.

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#5
08-23-2015, 10:01 AM (This post was last modified: 08-23-2015, 10:58 AM by medicham.)
stat changes: are volatile (temporary) unless energy is used to maintain them. a particular physical change may also be a longer lasting effect, such as sharpen, harden, ingrain, leech seed, psycho shift, shell smash, spiky shield, nonvolatile statuses: burn, freeze, paralysis, poison, sleep.

volatile statuses, like non-volatile statuses can also occur at together.

example: burned + poisoned + paralyzed + cursed

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#6
08-23-2015, 10:06 AM
leech seed: will drain HP, but not send to the energy to user since the seed isn't connected.

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#7
08-23-2015, 10:07 AM
typing: effectiveness depending on typing does not apply due to stats being the ultimate determination of an outcome.

some types are irrational, such as dark, dragon, fairy.
fire can boil water. water can put out fire.
grass moves don't always absorb water.
ghost can attack normal types
ground types are basically rock types, therefore some ground type moves can hit flying types.
some ice type moves can be detrimental to fire types.

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#8
08-23-2015, 10:14 AM (This post was last modified: 08-23-2015, 07:07 PM by medicham.)
accuracy: dodging is possible despite unhindered accuracy and lock on, due to speed being a factor, so accuracy depends on speed as well as the environment. double team and the like also affect one's ability to hit a target.

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#9
08-23-2015, 10:24 AM (This post was last modified: 08-23-2015, 10:43 AM by medicham.)
double team: duplicate images as a result of speed will disappear if the users movements stop. images left over by another method will not disappear if the user is hit or if the images are touched.

substitute: an object can be made to look like the user, a physical clone can be made in the user's stead. this technique will clearly not work without another move such as double team, dig, or some form of masking the user's location.

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#10
08-23-2015, 07:11 PM (This post was last modified: 08-23-2015, 08:12 PM by medicham.)
priority: since speed is ultimately what allows one to move faster, priority does not ultimately trump lower priority.

for instance, a level 1 Ratatta will generally not outspeed a level 100 or higher Raikou, even when using quick attack.

the base stat, like all other modifiable stats, is not the maximum potential of the Pokemon and generally Pokemon do not use their max stat. however, priority moves are not necessarily an change in the pokemon's potential speed, but rather a further use of it or lack of use if the priority is low. like going from jogging to sprinting or in the other case, jogging to walking. priority moves change speed temporarily. if used for more than an instant, it last as long as used. continuous use of any move cost energy as it is used.

priority calculation
Spoiler:
add one stage modifier for the number of priority.

-2 = 2/4 = x 0.5
-1 = 2/3 = x 0.6
+0 = 2/2 = x 1
+1 = 3/2 = x 1.5
+2 = 4/2 = x 2


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