Dismiss this notice
Hello there, trainer! Welcome to PokéSun! Login or Register to join in with our family! From Pokémon Ultra Sun and Ultra Moon discussions, to Pokkén Tournament speculations, to competitive play, battles and trades, roleplaying, and much more! Register today, and join us under the shining, tropical Sun!
Sticky: Pokemon Alpha and Beta Secrets
Users browsing this thread: 1 Guest(s)

Sticky: Pokemon Alpha and Beta Secrets
Miles Prower
The Blonde Brainiac

*

Status: Offline :(
Posts: 4,047
Joined: Jan 2012
Reputation: 59
PokéDollars: ₪1,032.66
Registered
#1
01-15-2014, 08:17 PM
There are so many numerous secrets hidden in the "alpha" and "beta" builds for the Pokemon games and little tidbits of information leaked over the years give us glimpses at the developmental process that went into making these games.

We'll start off at the beginning; with Pokemon Red and Green (in Japanese); localized in America/Europe as Pokemon Red and Blue.

The series was originally named "Capsule Monsters" in Japan, or CapuMon for short. It was inspired by Japanese "gashpon machines", which featured little collectibles stuck inside plastic capsules. It was also heavily based off of creator Satoshi Tajiri's schoolboy days when he would go out into the forests in his hometown to collect bugs. When localizing the idea for game, it was changed to "Pocket Monsters", but changed again to avoid conflicts with the series "Monster in My Pocket".


[Image: 200px-Capsule_Monsters_Logo.png]

[Image: 426px-Capsule_Monsters_Cover.jpg]

Here we are given the cover page for "Capsule Monsters". On Bulbapedia, the subtext with this image says that the two monsters fighting are beta Nidorino and Gengar, in what would become the Red versions' now classic intro.

[Image: 597px-Pok%C3%A9_Ball_sketch.png]

Early sketches for the Poke Ball. It was originally intended to the activated from the top, rather then the middle and break into two pieces as shown by the diagram. The Pokemon superimposed into the Ball and escaping is a beta design of Rhydon.

[Image: 435px-Capsule_Monsters_map.jpg]

This is the map of beta Kanto. Notice how Cinnabar Island ('Block 9') does not have a double block around it (indicating the presence of a Gym). However, there is this unidentified square in the middle of the region labeled 'C'; it has a Gym. Also, Saffron City is labeled with a 'T', maybe perhaps the 'T' meaning it's in the middle of a 'T' intersection. Also, the path from Celadon to Fuschia in the final version is completely different here.

[Image: 639px-Mart_Sketch.jpg]

In addition to the random encounters, players would've been able to purchase Pokemon from shops. In the final version, you were able to exchange Coins from the Game Corner for Pokemon, or 500 Poke to the Magikarp Salesmen, perhaps both being nods to the scrapped original concept.

[Image: 566px-Capsule_Monsters_Hotel.jpg] [Image: 800px-Capsule_Monsters_Bedroom.jpg]

Like classic JPRG's, Pokemon did not have Pokemon Centers in the original plans, instead healing your entire team would be done by resting the night at a hotel. The Celadon Hotel is a nod to this, another scrapped concept as they decided to blaze a completely new trail instead of following the path trailblazed by the various JRPG's before Pokemon.

[Image: 250px-Professor_Oak_BW_anime.png]

Using a cheat, you were able to battle Professor Oak, with a completely developed team. His team would feature a Tauros (Lv. 66), Exeggutor (Lv.67), Arcanine (Lv. 68), Gyarados (Lv. 70) and whatever starter you and your Rival did not pick at the beginning of the game (in it's final form at Lv. 69). His levels are in the high 60s, with his Gyarados being the strongest at Level 70. This means that he would've been battle-able after beating the game.

[Image: 250px-Mew_M08.png]

In an interview between Satoru Iwata, Tsunekaz Ishiara and Shigeru Miyamoto, that the Pokemon Mew was inserted into the leftover ROM data after the debugging tools had been removed to take up the space that the tools left behind. Nintendo did not like this as if any new bugs that were to crop up with the debugging tools removed, they would've been much harder to fix. The team dodged a bullet as tampering with the source code and not testing before being released to the general public is frowned upon as a general rule of thumb when it came to video game programming.

The games were originally set to release in Japan on December 21st, 1995. The date was pushed back, but this explains why © 1995 Game Freak is attached to all merchandise and games from then on out.

In an episode of the Japenese show, Game Center CX, images of Pokemon were shown, although with their internal index number, and not the number they were assigned in the final product. Nidoking (#007; #034 in final), Slowbro (#008; #080 in final) and Kadabra (#038; #064 in final) were shown. It was here that the Pokemon Rhydon (#112 in the Kanto Pokedex) was the first Pokemon when arranged by the internal index numbers (#001), indicating it was the first Pokemon from concepts to have solidified design, and inserted into the game.


There is a lot more information when it comes to beta Red and Green, but next game covered will be Pokemon Gold and Silver and their alpha and betas.

| My Ask Thread | 3DS FC: 4055-4094-4151 |


"Smarter than the average Lisa."
(07-03-2013, 07:37 PM)Skye Wrote: You requesting it for free is like walking into a video game store and asking for a free copy of Duke Nukem Forever because it sucked.
49 66 20 79 6f 75 20 63 61 6e 20 72 65 61 64 20 74 68 69 73 2c 20 79 6f 75 27 72 65 20 61 6c 6d 6f 73 74 20 61 73 20 73 6d 61 72 74 20 61 73 20 6d 65 21 20
Reply
Miles Prower
The Blonde Brainiac

*

Status: Offline :(
Posts: 4,047
Joined: Jan 2012
Reputation: 59
PokéDollars: ₪1,032.66
Registered
#2
01-16-2014, 01:07 PM
I know I wanted to go right into Gold and Silver, but I have more beta information from Red/Green and Pokemon Yellow as well.

[Image: 250px-012Butterfree.png]<---->[Image: 250px-015Beedrill.png]

In the ROMs for Red and Green there is an unused trade in which the Player would trade a Butterfree for a Beedrill nicknamed 'Chikuchiku'. In Yellow version, this trade remains in the ROM, however the English translation changed it to 'Stinger' for some reason. There were also unused trades in Yellow's RAM besides the Butterfree-for-Beedrill trade. A Pidgeot-for-Pidgeot trade (in which the Player would've received a Pidgeot nicknamed 'Marty'), and a Mew-for-Mew trade (in which the Player would've received a Mew nicknamed 'Bart').

In Pokemon Blue (JP), a trade on Cinnbar Island features the Player trading a Kadabra for a Graveler. In the English version, this trade is edited to be a Raichu-for-Electrode trade. When traded, the NPC says "Your Raichu went and evolved!" This is leftover data from that Kadabra-for-Graveler trade in which Kadabra evolves when it is traded. This led to the whole "Pikablu" theory, which became a completely separate entity from Raichu, being Marill.

All Badges exist as items, but only the Boulderbadge and Cascadebadge have programmed effects. If hacked into the Bag and used in battle, they throw Bait and Rocks respectively. If used in the overworld the items cause the sound to glitch out and play the single channel of the "Guidepost" theme. If used in caves, the single channel played is referred to as "~Opening~".

There are two items, both referred to as "?????". Only one works; it allows the player to Surf without a Surfing Pokemon, or any Badges. It was dummied out, and used for testing purposes. The item was given the "Surfboard" name by fans. The other "?????" item does absolutely nothing, meaning it was completely removed, instead of being dummied out.

The Pokedex is also an item, being able to be used in battle or out of it. If used in battle it causes graphical glitches. An item called "Coin" is also in the data banks. It cannot be used in the Game Corner, put in the Coin Case, or exchanged for Game Corner prizes. For some reason, the 'Coin' item was listed under the Miscallenous items in the manual for Pokemon Red and Blue. The price for purchasing Coin in the Poke Mart is 10 Poke, or half the price of purchasble Coins that go in the Coin Case. The item stacks upon multiple purchases, but the actual Coins in the Coin Case cannot be sold.

TM versions of the 5 HMs exist and serve the same function as the HMs, but probably also served the same purpose as TMs meaning they may have been able to be deleted for better moves. (Although with the shallow movepools in R/B/JG that's stretching it.)

Another version of the PP Up exists, but is completely unusable.

There is an unused sound track in Pokemon Yellow, referred to as "Hurry! Get Away!" This may have been implemented so that the player would've encountered Pikachu, and not Prof. Oak. Or it may have been to replicate the flock of Spearow that chased Ash and Pikachu in the anime. The track is located in the special and minigame soundbanks, with the Pikachu's Beach song and the track that plays when approached by "special Trainer", or Jessie and James. It is noting that the track bears resemblance to another GameFreak game called BUSHI Seiryūden: Futari no Yūsha, which was released for the Japanese Super Famicon after the release of Pokemon Red and Green, but before the Japanese release of Pokemon Yellow.






[Image: Pikachu%27s_Beach_Unused_Bonus.png]
There is also an unused +750 point bonus in the Pikachu's Beach minigame, but is impossible to obtain; no matter how many tricks Pikachu does on his surfboard.

All right, next time I'll dive into Pokemon Gold and Silver, bringing forward Alpha and Beta secrets.

| My Ask Thread | 3DS FC: 4055-4094-4151 |


"Smarter than the average Lisa."
(07-03-2013, 07:37 PM)Skye Wrote: You requesting it for free is like walking into a video game store and asking for a free copy of Duke Nukem Forever because it sucked.
49 66 20 79 6f 75 20 63 61 6e 20 72 65 61 64 20 74 68 69 73 2c 20 79 6f 75 27 72 65 20 61 6c 6d 6f 73 74 20 61 73 20 73 6d 61 72 74 20 61 73 20 6d 65 21 20
Reply
Miles Prower
The Blonde Brainiac

*

Status: Offline :(
Posts: 4,047
Joined: Jan 2012
Reputation: 59
PokéDollars: ₪1,032.66
Registered
#3
01-21-2014, 10:00 AM
Alpha and Beta information for Gold and Silver.

[Image: 1997_Pokemon2_Logo.png]

The games were originally called Pocket Monsters 2: Gold and Silver. They were intended to be released in late 1997 for the Nintendo Game Boy with Super Game Boy enhancements like Red and Blue did.

An item called a skateboard was supposed to be in the game, in addition to the bicycle that would've let the player travel to "unusual places". The skateboard never made it into the final product. Other things that were announced were a real-time clock feature, 100 new Pokemon (including evolutions of some Gen I Pokemon) and new TMs and HMs.

[Image: 428px-MicroGroup_Game_Review_Volume_14.jpg]

A 1997 edition of the magazine MicroGroup Game Review showed prototype characters and Pokemon for Gold and Silver. The only Pokemon to make it into the final version was the Pokemon that would become Tyranitar (2nd from the left), although sporting a different color scheme in the final product.

[Image: 1997_GS_Pokemon.png]

Here we see sprites of Donphan, Ampharos and Slowking using the Super Game Boy enhancements for the graphics.

[Image: Rediba_Silver_Title_Cutscene_Concept.png]

Here we see concept artwork for Ledyba, the rival Silver, and a snippet of the pre-intro cutscene with Pikachu running to the sound of something offscreen.

The next batch of images comes from early in development and as such, feature the Super Game Boy enhancements, as the games had not been developed with the Game Boy color in mind.


Spoiler:
[Image: 1997_GS_Silent_Hills.png]

This was the original starting town, named Silent Hills. If you can see by the name, you should know why the name was changed. It was changed to avoid conflict with the horror game series, Silent Hills, which featured a city of the same name.

[Image: 1997_GS_Violet_City.png] [Image: 1997_GS_Violet_City_2.png]

Bulbapedia said that these two images are from Ecruteak City, but the images say 'Violet City'. Both do share old Japanese style architecture. It also could've been from a completely scrapped location, but that's probably the furthest from the truth.

[Image: 1997_GS_Goldenrod_City.png]

An image of Goldenrod City, featuring the Radio Tower and a Gate. Perhaps the Gate was to Route 35 to the north, and was moved to it's location in the final product through the beta.

[Image: 1997_GS_Route_35.png]

Speaking of Route 35, here is an image of it. As you can see, there is water bordering both sides of the route instead of a portion on the left. There is no path to the right next to the gate.

[Image: 120px-1997_GS_Ruins.png]

Here we see an alpha image of the Pokemon Center and the Ruins of Alph. It is small, but you can see Unown hieroglyphs on the walls and what appears to be some form of walkway leading to its entrance.

[Image: 1997_GS_Surfing.png]

Unlike in the final product, whirlpools would be in random locations on the water and were to serve as obstacles. This means that you were to receive the HM for Whirlpool earlier in the game. It is unknown what the island in the right-hand corner was to have served.

[Image: 1998_Pokemon_GS_Logo.png]
The release date for Gold and Silver was delayed in Japan and news stayed quiet until March of 1998. Word was spoken that the games had been slightly renamed; dropping the '2' from the title. The games were to be called Pocket Monsters: Gold and Silver. Eventually the games were broken into two, Gold and Silver.

[Image: 1999_Pokemon_Gold_Logo.png] [Image: 1999_Pokemon_Silver_Logo.png]

[Image: 1999_shot_p1.png] [Image: 1999_shot_p2.png]

Images of the early battle screen. Nothing really much changed between this point in development and the final product. Only thing that was added was the annotation of gender, which is missing from these images.

[Image: 1999-GS_beta_title_screen.png] [Image: 1999_trailer_titlescr.png]

Images of the beta and near final title screen. The beta had a Gen I vibe to it, but that was scrapped for a different concept in the final.

[Image: 1999_Slowking_Pokedex_entry.png]

This image shows the Pokedex was nearly complete. The only things that were missing were location, cry, and printing functions. The text says that there is no data for this Pokemon [Slowking] and it is under investigation.

"Now investigating this newly discovered Pokemon" is the translation from Bulbapedia.

Next time, we'll uncover the post-release secrets from Gold and Silver.

| My Ask Thread | 3DS FC: 4055-4094-4151 |


"Smarter than the average Lisa."
(07-03-2013, 07:37 PM)Skye Wrote: You requesting it for free is like walking into a video game store and asking for a free copy of Duke Nukem Forever because it sucked.
49 66 20 79 6f 75 20 63 61 6e 20 72 65 61 64 20 74 68 69 73 2c 20 79 6f 75 27 72 65 20 61 6c 6d 6f 73 74 20 61 73 20 73 6d 61 72 74 20 61 73 20 6d 65 21 20
Reply
Miles Prower
The Blonde Brainiac

*

Status: Offline :(
Posts: 4,047
Joined: Jan 2012
Reputation: 59
PokéDollars: ₪1,032.66
Registered
#4
01-25-2014, 02:32 PM (This post was last modified: 03-12-2017, 11:34 AM by Miles Prower.)
Did you guys know that Johto could've been "a whole new world that we would've lived in"? The beta maps for Johto had it's design layout drastically different in places to what was in the final product.


[Image: New_Bark_Town_beta_GS.png]

We start with New Bark Town. This more closely resembled Silent Hills then the New Bark Town in the final product. The town for some reason has a Pokemon Center in it, although that's probably leftover data from Silent Hills as it also had a Pokemon Center. The player house is the to far left instead of the far right, the Elm Lab is in the bottom right corner instead of in the middle of town. There is an NPC house, but no house for Elm. In HG/SS, Elm's family lives in the second floor of the Elm Laboratory. The coastline leading to Route 24 is smaller, there is another Route to the north (perhaps Route 29) and the basic Route 29 leading out from the west as it does in the final version.


[Image: Cherrygrove_City_beta.png]

Not much changed with Cherrygrove City from this beta image to the final version. The coastline is much shorter here. The little island where you get the Mystic Water isn't here. The Guide Gent's house has a Japanese-style "pagoda roof" instead of a basic roof. There is no water in the far right corner (on Route 30). The Mart and Pokemon Center are not together, and there's an NPC house where the Mart is in the final location. The northern exit to Route 30 remained unchanged.

[Image: Violet_City_beta.png]

Violet City has the most drastic changes from beta to final product yet. The layout is completely different with what appears to be Sprout Tower located where the Gym is in the final. The Mart and Pokemon Center are together in the beta, but spread apart in the final product. The house where the optional Onix-for-Bellsprout trade has been pushed to the far right corner. The Trainer's School is more or less in the same location, although there is no Cuttable tree to the right. The gate to the west may have been another way to get to the Ruins of Alph, although there is the route coming in from the west that probably would have a gate like it did in the final product. I'm not sure what the house to the north is, maybe a place for the mediating Sages in the Sprout Tower to dwell in. It has a sign, meaning it is an important building. The only building not to have a sign is the house with the NPC who you can trade with. The route leading to the South is more or less the same, just it's location was changed in the final version.

[Image: Azalea_City_beta_GS.png]

Behold, Azalea Town! You may notice right off the bat that this town has no Gym. For some reason, Azalea Town has no Gym in the beta version of Gold and Silver. There is a Cuttable tree to the northeast leading to a building. (The building may have been Kurt's workshop.) But, with no Gym here, how would you have been able to cut that tree down? This town isn't really anything special, there's a PC and a Mart, although in completely different locations then in the final. There is no Ilex Forest; instead there is a path leading to the north, to Route 34 perhaps. There also appears to be no Union Cave, although that may be judging it due to the gate from the east. There is no Slowpoke Well, there is a coastline for some reason and a few NPC buildings. The house to the far right requires an entrance from the route to the north to reach it. Maybe that is Kurt's house/workshop.

[Image: Goldenrod_City_beta_GS.png]

Goldenrod City. For starters, there is no Dept. Store. The Gym is behind the jumbled mess of tiles that would probably have been the Radio Tower. The building that appears to the Bike Shop is no longer in it's geographically challenged location in the final. There is no building blocking the way down the Magnet Rail line leading out to the east of town. You probably could have been able to, theoretically; walk down the rail line. There is a gate leading from Route 34, not like it is in the final. There is also, some shrine next to the Gym. There is also some random gate to the west; which in the final is just ocean tile.

[Image: Ecruteak_City_beta_GS.png]

Ecruteak City...and is that the Magnet Rail line? Why is the rail line slicing through the bottom portion of the town like that? That can only mean that Ecruteak was much closer to Goldenrod then in the final, since you could have been able to walk down the rail line; although the building impedes your progress. The Gym and Tin Tower are behind a Cuttable tree. Brass Tower is not burned down and the Kimono Girl House appears to be right next to it. There are no NPC buildings except for the two huts at the back end of town. It's pretty barren in the middle, with the only building being the Poke Mart. Like in Goldenrod, nothing appears to be impeding progress down the rail line to the east.

[Image: Olivine_City_beta_GS.png]

Olivine City. It has a completely different layout then in the final. The Lighthouse is in the bottom left corner then the right. There is no westwardly route, instead a gate in the south of town. The Gym is located on the little island with the gate, and there are a few NPC buildings dotted around. You enter from the north like you do in the final, although it's not a straight chute.

[Image: Mahogany_Town_beta_GS.png]

Mahogany Town, and not much changed in between the beta and the final. The building that is the Rocket Hideout in the final is a Japanese-style building, and there is a Poke Mart for some reason where an NPC building is in the final. There is no Mt. Mortar or Ice Path, which is surprising. Although, they both must've been lately implemented. The Gym and the Pokemon Center swap places in the final and the gate leading to the Lake of Rage is still there.

[Image: Beta_Lake_of_Rage.png]

Lake of Rage has the most drastic changes yet. What is just the lake, the fisherman house, and a maze of Cuttable and Headbutt-able trees leading to another NPC house is actually a thriving town in the beta. It has a Gym, a Mart and a Pokemon Center. This must explain why for some reason, you were able to Fly to the Lake of Rage in the final version, as they never removed the Fly tag in the final. There is another NPC building, although that may have served the same purpose as it did in the final version, giving you the TM for Hidden Power, as well as the location of Wesley of Wednesday (perhaps there may not have been the "Kids of the Week item giving" in the beta).

[Image: Blackthorn_City_beta_GS.png]

With no Ice Path, you would have went through an Ice Path-less Route 44 to reach Blackthorn City. There is no Dragon's Den, but yet another Tower; which probably would have served the same purpose. There are no mountains, explaining why the city is so flat. The Route leading to Route 45 is different in the final and there is no lake around the Gym and there is a peculiar maze to get to the Tower in the northeast corner of town.

[Image: GSCBeta_Cianwood.png]

We have one Gym left unaccounted for, but this city was found deep in the beta archives. There is a path leading in from the west and the north. There is also a path to the south, and an invisible wall preventing seafaring east traffic. Perhaps this was a beta of Cianwood City! There is a Gym here, a Mart and a Pokemon Center. Plus, an NPC building with a sign next to it. However, in the beta there is an unused text strand stating of a Pharmacy in Ecruteak City, and not in Cianwood. An NPC in Olivine City would've said this;

"When my Pokémon got sick, the Pharmacist in Ecruteak made some medicine for me."

There was also an unused NPC event revolving around a man and his daughter and the Burned Tower. In the beta, Burned Tower didn't exist. However, this is was the event would've looked like in text form.

"Oh, no. Oh, no…
My daughter is missing.
No… She couldn't have gone to the Burned Tower. I told her not to go near it… People seem to disappear there…
Oh, what should I do…?"


This shows that the S.S Aqua may not have existed at this point in time, and that the rescue of the little girl would've happened in the Burned Tower instead.

There are also strings of unused text strands referring to an item called "Sweet Honey". Sweet Honey made it's debut in Gen IV, but was probably supposed to debut in Gen II as these text strands state, perhaps as the way to find Pokemon instead of Headbutting small trees.

My Pokémon is an expert at collecting Sweet Honey.

If the unidentified NPC were to give Sweet Honey to the player:

I'll share some with you.

If the player had room in the Bag:

Here you go! Have some Sweet Honey!

{Player} received Sweet Honey.


If the player did not have enough room in his Bag:

I want to give you some Sweet Honey, but you have no room for it.

Other text related to Sweet Honey includes:

My little brother takes Sweet Honey and goes somewhere with it.
I wonder what he's up to?

Did you put Sweet Honey on a tree? What happened to it?

Did you put Sweet Honey on a tree? It takes about a day for Pokémon to be drawn to it.


Butterfree: Freeh!

Satoshi Tajiri stated that some Japanese kids would try to attract bugs by slathering honey onto different places to attract them. However, Tajiri's methods were more successful in finding bugs. He would flip over stones to find them.

The Bird-type remained in the data banks for Gen II, although that's because Gold and Silver were made off of a modified Blue version engine. Dummied out items for the Town Map and Poke Flute are in the betas, although they are named "Teru-sama". If modified to be able to use them, the Poke Flute will work as normal, however the Town Map will not.

Cal, the NPC from the Trainer House also had two other sets of teams, the beginning and intermediate stages of the Johto trio. However, since you are not able to challenge Cal until Viridian City in Kanto, it's unknown why these teams existed, except for the fact you may have been able to challenge him earlier in the game.

You were also able to, for some reason; name your Mother in the beta. In the final version, this feature is non-existent and the character simply defaults to "MOM". Names for the protagonists in Red and Green (Red and Green) exists in the RAM.

There was a second planned game for the Game Corner, although it boils down to a simple memory matching game. The game would go on forever if tweaked into final products, since an exit from the game was not implemented. You were also not able to get any Coins from it.

You were also to have been able to battle a stationary Level 40 Entei. Approaching it and pressing 'A' would've caused this text box to appear and a battle would begin;

Entei: Bufuu!


[Image: 342px-Kanto_Safari_Zone_unused_GSC.png]

The most infamous cut from Gold and Silver was the Safari Zone. GameFreak became aware of Glitch City from Red and Blue, and wanted to take preemptive measures to prevent something like that happening in Gold and Silver. Safari Zone was being worked on when it was cut, however it was very early in development. No Pokemon are programmed in the grass and there is a crude lake in the corner. You can fish in the lake and catch Pokemon, although the usual suspects you would have normally found via fishing.

Like the song "Hotel California", you can never leave. No seriously; there is no programmed exit. So if you cheat to enter the Safari Zone, you have to reset your game to leave.

We also have information regarding the alpha/beta of Pokemon Crystal. (This information is very small, and very short.)


[Image: Crystal_pre-release_elements.png]

Here we see the beta Trainer sprite for what would become Kris/Krystal. She looked a lot like the Lass Trainer class from Gen I; sporting pigtails and a pair of shorts instead of a miniskirt.

[Image: Crystal_prototype_FC.png]

Here are a few more images featuring the prototype of the pigtailed Kris.

[Image: SGB_Crystal_unused_E.png]

Pokemon Crystal was the only game designed specifically for the Game Boy Color. Yet, this unused Super Game Boy border exists within the game. You cannot play Crystal in the Super Game Boy attachment for the Super Nintendo as you would get this error screen. Nor can you play Crystal on any Game Boy handheld prior to the Game Boy Color. You can see the border is leftover from Pokemon Gold, although how the Japanese referred to the game as (Pocket Monsters Gold Version).

This suggests that Japanese Pokemon Gold was used as the basis for Pokemon Crystal. There is an also unused gold tinge which appears when you trigger this unused Super Game Boy border.

| My Ask Thread | 3DS FC: 4055-4094-4151 |


"Smarter than the average Lisa."
(07-03-2013, 07:37 PM)Skye Wrote: You requesting it for free is like walking into a video game store and asking for a free copy of Duke Nukem Forever because it sucked.
49 66 20 79 6f 75 20 63 61 6e 20 72 65 61 64 20 74 68 69 73 2c 20 79 6f 75 27 72 65 20 61 6c 6d 6f 73 74 20 61 73 20 73 6d 61 72 74 20 61 73 20 6d 65 21 20
Reply
Miles Prower
The Blonde Brainiac

*

Status: Offline :(
Posts: 4,047
Joined: Jan 2012
Reputation: 59
PokéDollars: ₪1,032.66
Registered
#5
02-09-2014, 12:03 PM (This post was last modified: 03-12-2017, 12:04 PM by Miles Prower.)
Long time no see! It's time for Pokemon Ruby and Sapphire Alpha and Beta secrets!

In the Japanese event Pokemon Fiesta in 2002, patrons were able to play a demo of Pokemon Ruby and Sapphire. Players started their demo in Route 104. The Pretty Petal Flower Shop was closed in the demo and there were various Trainers dotted all over the map. Moves like Surf had different animations and Pokemon like Sharpedo had no Ability. This may have shown that not all Pokemon in the demo had abilities. Given Sharpedo's really low level; (Level 12, I believe) shows that Carvahna, it's pre-evolution may not have existed at this point in time. (Excuse me for the really poor quality of the image.)

[Image: Sharpedo_no_ability.jpg]

[Image: Beta_Pok%C3%A9_Mart_RS.png] [Image: Beta_Pok%C3%A9mon_Contest.jpg]

There were some graphics were also changed, mostly sprite related. In Petalburg City, the Gentleman has a black suit instead of a brown suit and the Poke Mart has a Red roof instead of a blue one. Also the Pokemon Contest had an unused stage design. In a battle, the HP bar was different, and beta sprites for Shroomish, Duskull, Wailmer, Wynaut and Sharpedo exist from the early beta versions. You were also unable to see the amount of Pokemon an opposing Trainer would have.

Wild Double Battles were also planned to be in Pokemon Ruby and Sapphire, but were scrapped. This is evidenced by a text string found in the internal data that reads Wild "\v[&H05]" and "\v[&H03]" appeared!, with "\v[&H05]" and "\v[&H03]" being placeholder values used internally to display the names of the Pokémon that the player would encounter. In the 2002 Pokemon Fiesta demo, the Wild Battle music was substituted for the Trainer Battles.

There were also 6 unused tracks from Pokemon Gold/Silver and Crystal, although they were probably placeholders to test the GBA Sound Font.

There are as follows:

Johto Route 38
Goldenrod Pokemon Communication Center from Japanese Crystal
Places & People (the music for most of Kanto's cities)
Battle with the Legendary Dogs
Team Rocket Radio Tower Takeover!

There is also a beta version of Littleroot Town which has a slightly different opening then in the final.

In the beta there is an unused ability called 'Cacophony'. It has the same effect as Soundproof, negating any sound-based moves and was probably intended for the Whismur line. It was likely scrapped due to redundancy, despite their being Abilities with the same effect, like Huge Power and Pure Power.

[Image: Spr_b_4d_422b.png] [Image: Spr_b_4d_423b.png]

Shellos and Gastrodon were intended to be in Ruby and Sapphire. Ken Sugimori came forward saying this. Although no front sprites exist, their back sprites seems to be a mixture of features from both the East and West sea variants. (Shellos has the West Sea head on the East Sea body and Gastrodon is completely West Sea, but with more rocky protrusions on its body.)

[Image: Three_Snowflakes_unused_FRLG.png]

Unused Weather features in Pokemon Ruby and Sapphire has a weather feature called "three snowflakes falling". It's rather incomplete as the three snowflakes only fall once, but it seems like this was going to be in the final release of the games. A likely location for this weather effect might have been Mt. Chimney; and it would have be a snowy mountaintop instead of an active volcano. (The image may be from FireRed/LeafGreen because both share this unused weather feature.)

Torchic has two sets of beta designs, one with floppy ears and one with a more rotund bottom half. There is also a set of beta sketches for Treecko and an unused Trainer riding a Latias/Blaziken fusion. Groudon also has a beta sketch, although gaining one extra set of spikes around its torso and losing one set on its tail. The legendary markings are absent in this sketch.


Spoiler:
[Image: 800px-Torchic_Beta.jpg]
[Image: 800px-Torchic_Beta2.jpg]
[Image: 800px-Latias_Blaziken.jpg]
[Image: Treecko_concept_art.png]
[Image: 800px-Groudon_Beta.jpg]

In the Pokemon Sapphire there is unused Trainer data for Team Aqua Boss Archie. He was planned to be battled at some point in time, his team is only a Level 17 Huntail and Sharpedo. He also carried two Super Potions. Also, Team Magma Maxie has himself an unused battle. He has a Level 17 Torkoal and Camerupt. (Maxie, like the unused Archie fight; also carried two Super Potions.) Peculiarly; there is a Magma Admin unused battle who uses the Beauty Trainer sprite.

Also featuring Team Aqua is an unused image of an Aqua Grunt. His body is mirrored, he's rocking a Fu Manchu mustache and has a red band on the arm he's holding his Poke Ball with. In the final version the image that exists in the Pokedex of unseen Pokemon is a question mark inside the "bullseye". However, in the beta, the image used was two large, white question marks.

[Image: Spr_RS_Team_Aqua_Beta.png] [Image: Question_Mark.png] [Image: Spr_3r_000.png]

In the early version on the rom, the game was referred to as "Pokemon AGB" or "Pokemon Advanced Game Boy". 3 strings of unused text refer to this.

Message 1:
This is sample message 1.
Welcome to the world of POKéMON AGB!
We hope you enjoy this!

Message 2:
This is sample message 2.
Welcome to the world of POKéMON AGB!
We hope you enjoy this!

Message 3:
This is sample message 3.
Welcome to the world of POKéMON AGB!
We hope you enjoy this!


Mail was also planned to possibly be received in the Day-Care Center. Presumably if a Pokemon is mated with a Pokemon from another game.

"By the way, about your {Pokémon}
it seemed to be friendly with
{Trainer}'s {Pokémon}.
I may even have seen it receiving
a piece of MAIL."


A German-language debugging version of Pokemon Ruby was sold by an unnamed Nintendo representative to a person calling themselves 'drx'. 'drx' then dumped the rom for use and it has many various names who worked on the game. "WATANABE" allowed the player to "save" the game, but in reality they couldn't. "KAGAYA" allowed the player to view their Trainer Card, the opponents Trainer Card, or activate the slot machine.





Junichi Masuda stated that Pokemon Ruby and Sapphire dabbled with the idea of having more then 6 Pokemon in your party, and more then 4 moves for each Pokemon. However, technical limitations caused this idea to be scrapped. As of Generation VI, no changes has been made to the amount of Pokemon/amount of Pokemon moves.

There exists unused text strings that exist within the files of Ruby/Sapphire.

"Welcome to the POKéMON CABLE CLUB TRADE CENTER."
"Welcome to the POKéMON CABLE CLUB COLOSSEUM."
"Welcome to the POKéMON CABLE CLUB TIME CAPSULE."
(Unused text strings referring to the Cable Club. Intriguing was the inclusion of the Time Capsule. So, perhaps; at one time, communication between Gens II & III was considered.)

"Welcome! We’re having a discount sale today!" (This would be for the sale on the roof of the Lilycove Department Store; or perhaps even a sale within the PokeMart.)

"Fufufu...

Mumble, mumble...

Oh!

Closed today!"
(An NPC telling the player that something was closed that day.)

"You like the \v4-type POKéMON \v2?

It contains a POKéMON!"
(Unused text string when picking a Pokemon; most likely the starter.)

"We’re making preparations.

I’m a pseudo-GYM LEADER for interviews.

Ready for a test battle."
(Most likely used in development, or perhaps for a trial demo.)

"What should I do for fun today?" (Random musing by an NPC.)

Placeholder battle texts for each type such as "Used a NORMAL move", "Used an ELECTRIC move" exist for when the player uses an (unused) move with the relevant type and an index number greater than the last valid move in Gen III being Psycho Boost (0x162).

The texts include:

a NORMAL move
a FIGHTING move
a FLYING move
a POISON move
a GROUND move
a ROCK move
a BUG move
a GHOST move
a STEEL move
a ??? move
a FIRE move
a WATER move
a GRASS move
an ELECTRIC move
a PSYCHIC move
an ICE move
a DRAGON move
a DARK move

In the Japanese versions, the messages appear in the form of "(TYPE)わざ" (わざ being the Japanese term for move), with the exception of the ???-type's message being "はてなわざ" (meaning "question move"). Due to an unknown bug that does not occur in the Japanese versions of Ruby and Sapphire, using a Fighting or Electric type move with index number greater than 0x162 results in "What should (PKMN) do" and the 'Fight/Bag/Pokémon/Run' boxes being temporarily shifted up when the move is used, with blank space taking up the area where they are supposed to be.

In the next edition, we'll lump FireRed, LeafGreen and Emerald Alpha and Beta Secrets together.

| My Ask Thread | 3DS FC: 4055-4094-4151 |


"Smarter than the average Lisa."
(07-03-2013, 07:37 PM)Skye Wrote: You requesting it for free is like walking into a video game store and asking for a free copy of Duke Nukem Forever because it sucked.
49 66 20 79 6f 75 20 63 61 6e 20 72 65 61 64 20 74 68 69 73 2c 20 79 6f 75 27 72 65 20 61 6c 6d 6f 73 74 20 61 73 20 73 6d 61 72 74 20 61 73 20 6d 65 21 20
Reply
Miles Prower
The Blonde Brainiac

*

Status: Offline :(
Posts: 4,047
Joined: Jan 2012
Reputation: 59
PokéDollars: ₪1,032.66
Registered
#6
12-12-2014, 01:34 PM (This post was last modified: 03-12-2017, 12:04 PM by Miles Prower.)
After an extremely long hitaus; the next post in the Alpha and Beta Secrets is up; delving into the Betas of FireRed/LeafGreen and Emerald. This is going to be a rather short episode since there isn't a whole lot of available beta information for these games.

[Image: Oak_intro_FRLG.jpg]

We start with the intro of FireRed and LeafGreen and see Prof. Oak having a completely different sprite then what was in the final version.

[Image: Pre-release_FRLG_battle_Dengeki.jpg]

Also, there are unused sprites for Bulbasaur and Charmander, that were shown in a pre-release screenshot by Dengeki Online.

There are a handful of unused Sevii Island data in the ROMs of FR/LG. In the actual game there are only 7 Islands. However, data exists for Islands #8 and 9. As well as Islands #22, 23 and 24. It is unknown what purpose these islands would have served. Only Sevii Island #8 has any sort of design, but the warp points for the cave have been sealed shut. Island #9 is an empty patch of water with some formation in the top left corner. The formation from Island 9 matches up with the formation from Island #8.

Spoiler:
[Image: 798px-Sevii_Isle_8_FRLG.png]
[Image: 240px-Sevii_Isle_9_FRLG.png]
[Image: 240px-FRLG_Unused_Map_CL258.png]
[Image: 800px-FRLG_Unused_Map_CL259.png]
[Image: 240px-FRLG_Unused_Map_CL260.png]

These unused Sevii Island locations also have spots on the Town Map.

[Image: Sevii_Islands_Sevii_Isle_6_Map.png]
[Image: Sevii_Islands_Sevii_Isle_7_Map.png]
[Image: Sevii_Islands_Sevii_Isle_8_Map.png]
[Image: Sevii_Islands_Sevii_Isle_9_Map.png]
[Image: Sevii_Islands_Sevii_Isle_22_Map.png]
[Image: Sevii_Islands_Sevii_Isle_23_Map.png]
[Image: Sevii_Islands_Sevii_Isle_24_Map.png]

Sevii Island 6 and 7 were originally going to be routes; like Kindle Road; called Sevii Isles 6 and 7. They are located on the Town Map around Four Island; after Three Isle Port and Resort Gorgeous. Sevii Isles 22, 23, and 24 have their data placed between Navel Rock and Tanoby Ruins. Additionally, the unused maps with pointers $0033560C, $00336170, and $00337814 in the English version ($0033560C, $00336170, and $00337814 in the Japanese version) are stored immediately after the Tanoby Ruins as well, which may mean that those maps were originally intended for use as Sevii Isles 22, 23, and 24.

[Image: Unused_house_interior_FRLG.png]

Data exists for a house on Route 19 and 23 in Kanto. This most likely would've been the Surfing Pikachu house from Pokemon Yellow. But, with no legitimate way to get Surf on Pikachu in Gen III, there would have been no purpose for this house.

[Image: Record_Corner_RSE_FRLG.png]
[Image: Unused_Celadon_Hotel_FRLG_duplicate.png]
[Image: Unused_Celadon_restaurant_FRLG_duplicate.png]
[Image: Unused_Mystery_Trainer_house_unblocked_m...m_FRLG.png]

Here are a few extra images of unused locations. The R/S/E Record Corner, duplicates of the Celadon Hotel and Restaurant, as well as the Mystery Trainer House; which was used with the Mystery Gift eReader in Japanese versions are for the Trainer Tower.)


There are several jumbled-up mess of tiles for several locations from Hoenn. (They are, respectively; Hoenn Safari Zones 1, 2, and 4, Hoenn's Battle Tower from Ruby/Sapphire, the hallway of the S.S Tidal, the basement of the S.S. Tidal, and the 8 cabins of the S.S. Tidal, and the Hoenn Hall of Fame Room.)

Spoiler:
[Image: 600px-Unused_Hoenn_Safari_Zone_Area_1_FRLG.png]
[Image: 600px-Unused_Hoenn_Safari_Zone_Area_2_FRLG.png]
[Image: 600px-Unused_Hoenn_Safari_Zone_Area_4_FRLG.png]
[Image: Unused_Hoenn_Batttle_Tower_FRLG.png]
[Image: Unused_SS_Tidal_hall_FRLG.png]
[Image: Unused_SS_Tidal_basement_FRLG.png]
[Image: Unused_SS_Tidal_cabins_FRLG.png]
[Image: Unused_Hoenn_Hall_of_Fame_FRLG.png]

HM08 exists on the ROM. In R/S/E, this was Dive. But since there were only 5 HMs in Red/Blue/Yellow, had you hacked this HM into your game it would've functioned like a TM and not an HM and would've been freely deleted. The Mach and Acro Bikes exist on the ROM as well. They act like the normal bicycle that's in the game.

[Image: 151_FRLG_OD.png] [Image: 243_III_OD.png] [Image: 244_III_OD.png] [Image: 245_III_OD.png] [Image: 251_III_OD.png] [Image: 386_FRLG_Attack_OD.png] [Image: 386_FRLG_Defense_OD.png]

These overworld sprites exist on the ROMs for Mew, the legendary dogs, Celebi as well as Deoxys Attack and Defense forms. It is unknown what purpose they would've served, most likely for in-game events. The legendary dogs exist in the game, but only one (depending on your starter) and they roam throughout Kanto and do not stand still.

Now; onto Emerald's beta secrets.

The Battle Frontier underwent several changes; but these strictly related to building/object placement (including static objects like fences). The GBA-recomposed Generation II tracks from Ruby and Sapphire exist in Emerald, but go unused.

A "Special Area" header exists in Emerald and most likely existed for a special event. It has the same location as "Special" location header from Gen II. However, if this location header is accessed in FireRed and LeafGreen it is read as "Celadon Dept. Store".

I'll try to make up for the incredibly long wait by posting Alpha and Beta Secrets from Diamond and Pearl; the first games from the 4th Generation of Pokemon.

| My Ask Thread | 3DS FC: 4055-4094-4151 |


"Smarter than the average Lisa."
(07-03-2013, 07:37 PM)Skye Wrote: You requesting it for free is like walking into a video game store and asking for a free copy of Duke Nukem Forever because it sucked.
49 66 20 79 6f 75 20 63 61 6e 20 72 65 61 64 20 74 68 69 73 2c 20 79 6f 75 27 72 65 20 61 6c 6d 6f 73 74 20 61 73 20 73 6d 61 72 74 20 61 73 20 6d 65 21 20
Reply
Hana Song
DELETE DELETE DELETE DELETE

*

Status: Offline :(
Posts: 1,275
Joined: Jan 2012
Reputation: 124
PokéDollars: ₪16.92
Registered
#7
12-12-2014, 01:47 PM (This post was last modified: 12-12-2014, 01:50 PM by Hana Song.)
I do love reading about this kind of thing, especially the betas of Gold and Silver, so many changes and weird choices with the beta. Still, pretty amazing what they did considering it was the exact same engine as Blue. I miss the betas of games being wildly different and strange, from Gen IV onwards, the only real changes in the betas were music, small location changes and sprite differences. It's when you get into the glitches and dead space in games that stuff gets interesting though, and I know for a fact that DP was full of them.

Gotta admit though, I do like that PokéBall concept a lot better than the ones we actually ended up with. Instead of a hinged back, the top half slides down into itself, in general it looks a lot more high-tech than the finished design. I'd love it if they were to use that design for something, to be honest. They redesign the PokéDex every generation, why not start changing the PokéBalls too?

[Image: VN3xUdv.png]

anxiety trip
Reply
medicham
妖怪 (Yōkai)

*

Status: Offline :(
Posts: 885
Joined: May 2013
Reputation: 43
PokéDollars: ₪2
Registered
#8
12-12-2014, 04:28 PM
Quote:
Spoiler:
(01-15-2014, 08:17 PM)Miles Prower Wrote: There are so many numerous secrets hidden in the "alpha" and "beta" builds for the Pokemon games and little tidbits of information leaked over the years give us glimpses at the developmental process that went into making these games.

We'll start off at the beginning; with Pokemon Red and Green (in Japanese); localized in America/Europe as Pokemon Red and Blue.

The series was originally named "Capsule Monsters" in Japan, or CapuMon for short. It was inspired by Japanese "gashpon machines", which featured little collectibles stuck inside plastic capsules. It was also heavily based off of creator Satoshi Tajiri's schoolboy days when he would go out into the forests in his hometown to collect bugs. When localizing the idea for game, it was changed to "Pocket Monsters", but changed again to avoid conflicts with the series "Monster in My Pocket".


[Image: 200px-Capsule_Monsters_Logo.png]

[Image: 426px-Capsule_Monsters_Cover.jpg]

Here we are given the cover page for "Capsule Monsters". On Bulbapedia, the subtext with this image says that the two monsters fighting are beta Nidorino and Gengar, in what would become the Red versions' now classic intro.

[Image: 597px-Pok%C3%A9_Ball_sketch.png]

Early sketches for the Poke Ball. It was originally intended to the activated from the top, rather then the middle and break into two pieces as shown by the diagram. The Pokemon superimposed into the Ball and escaping is a beta design of Rhydon.

[Image: 639px-Mart_Sketch.jpg]

In addition to the random encounters, players would've been able to purchase Pokemon from shops. In the final version, you were able to exchange Coins from the Game Corner for Pokemon, or 500 Poke to the Magikarp Salesmen, perhaps both being nods to the scrapped original concept.

[Image: 566px-Capsule_Monsters_Hotel.jpg] [Image: 800px-Capsule_Monsters_Bedroom.jpg]

Like classic JPRG's, Pokemon did not have Pokemon Centers in the original plans, instead healing your entire team would be done by resting the night at a hotel. The Celadon Hotel is a nod to this, another scrapped concept as they decided to blaze a completely new trail instead of following the path trailblazed by the various JRPG's before Pokemon.
if that's nidorino and gengar, i'm a bit glad they finished, although they do look a lot more like youkai, i wouldn't know what to think they are from their design XD

i do like the hotel, and pokemart concept there, being able to buy pokemon and such, like you might expect from a market.

|ASB Profile|                              |Sprite Shop|                                                |RP Trainer Card|

[Image: gengarsig_zpsce68b465.jpg]
Reply
Miles Prower
The Blonde Brainiac

*

Status: Offline :(
Posts: 4,047
Joined: Jan 2012
Reputation: 59
PokéDollars: ₪1,032.66
Registered
#9
12-18-2014, 02:56 PM (This post was last modified: 03-12-2017, 12:12 PM by Miles Prower.)
Here we go; the alpha and betas of Diamond and Pearl. The first games with online capabilities and the first main games in the Fourth Generation of Pokemon.

We start with a handful of pre-release sprites and the changes are pretty apparent.

[Image: Beta_DP_rival.png] [Image: Beta_Team_Galactic.png]

Barry and the Team Galactic Grunts received new overworld sprites in the final product. Barry's hairstyle slightly changed to the final and the Grunts' haircolor was similar to that of Saturn's.

[Image: Weavile_Munchlax_beta_1.png] [Image: Weavile_Munchlax_beta_2.png]

Beta battle sprites of Munchlax and Weavile. Munchlax's sprite was ripped directly from Pokemon Dash. Along with these two; Cherrim and Scizor were seen with beta sprites as well. Only Cherrim's left leg was up (in its' Sunshine form sprite) and Scizor's sprite was slightly bigger then it's final and sported it's Gen III color scheme instead of the color scheme it would adopt for the Gen IV series of games.

[Image: Beta219.jpg] [Image: Beta203.jpg]

Two images of beta routes; 203 and 219. On Route 203, the major change from beta to final was changing of the positioning and sprites of the overworld NPCs. On Route 219, it's chock full of unfinished overworld work; as the look of the water, sand and rocks is very crude.

[Image: Jubilifebeta.jpg] [Image: Jubilifebeta2.jpg]

Two images of beta Jubilife City; one in the daytime and one at night. The Pokemon Center in the daytime image is where a small apartment building is in the final and there is a white cross on the road that isn't there in the final. Where the Pokemon Center is in the final (in the nighttime image) is an NPC building.

[Image: Building_beta.png]

An image showing the 3D perspective. A 3D perspective was supposed to be used in every enterable building in the game. Several images were altered slightly in this perspective, like the table shown in this image in the Poketch Building. In Pokemon Platinum, 3D perspective was only to be used in images with only back walls, no side walls; like Pokemon Center and PokeMarts.

[Image: BetaPoketch.png]

Beta image of the Poketch. It was zoomed out a bit then in the final, showing more of the device itself. The Digital Clock app doesn't have the Pikachu sprite like in the final. The text used in the betas of these games is similar to the font that would eventually be used in the Generation V series of games.

[Image: Pok%C3%A9_Mart_HGSS.png]

The spinning PokeMart sign that appears in Pokemon HeartGold and SoulSilver is also in the ROMs of Diamond and Pearl. If it was to be hacked into the game it would not spin and rotate like it does in HG/SS.

And there is a box chock-full of post-release secrets as well.

There is one alternate map, a map of the Spear Pillar. It is virtually identical to the the map of the Spear Pillar in the game, but there is no entrance to Mt. Coronet. It is theorized that this map could've been the Mystery Zone that appears around the Pokemon League is this prototype.




There is a second, unused map that appears to be an unused record mixing room. It has the Zone ID of 0x019A; and plays the Daytime theme of the Pokemon Center during the day, and the Nighttime theme of the Pokemon Center at night.


Onto Music changes; A remix of "Title ~Main Theme~" from Pokémon Ruby, Sapphire, and Emerald can be found in the internal data with a label of [SEQ_TEST_TITLE]. It can be heavily implied that it was added during the initial stages of development as either a test track (as per the filename) or as placeholder until "Introduction" was made and added in.
An unused remix of "Battle! (Gym Leader)", that was most likely intended to be used for the Battle Tower battle against Palmer, can also be found among the internal files under the name [SEQ_BA_TOWER].
Music played while in the Mystery Zone is a variant of "Route 206 (Day)". Its filename is an ambiguous [SEQ_DUMMY], but it has been speculated that it could be an earlier version of the theme.
While tweaking and given the player is present in area that the games identify as Jubilife City, a variant of "Jubilife City (Day)" is played. It is presumed that this theme was an unfinished version of the theme.

There are seven unused items that exist with the data for Diamond and Pearl.

- S.S Ticket; the ticket that allows you to take a trip of the S.S Anne. This is leftover data from Pokemon FireRed and LeafGreen
- Contest Pass; this allows you to enter contests in Hoenn. In Super Contests, there is no pass needed to enter. This item was only used in Ruby/Sapphire, went unused and was leftover from FireRed/LeafGreen.
- Magma Stone; the item that triggers an encounter with Heatran. It is used by an NPC during your journey, never activated by the player. In Black and White 2 however, Nate/Rosa gets their hands on the Magma Stone and is able to trigger the encounter themselves.
- Red Chain; the same chain used by Cyrus to coax Dialga/Palkia out of hiding. It is theorized that because this item is unable to be obtained by the player that the player was going to be the one to trigger the encounter with Dialga/Palkia.
- Rule Book; a book on the rules of Nintendo Wi-Fi Connections. It was removed since the guidelines for Wi-Fi connections were included within the games' manual.
- Seal Bag; a key item in which ten Seals were to be held. It was scrapped for the Seal Case, which held more Seals then just ten.
- Loot Sack; would've been used for Underground. Scrapped for a completely unique menu.

A cluster of unused sprites exist for Pokemon in the post-release ROM.


Spoiler:
[Image: Spr_b_4d_422b.png] [Image: Spr_b_4d_423b.png]

The beta Shellos and Gastrodon sprites exist on the D/P ROM, the same sprites that went unused in Ruby and Sapphire.

[Image: Spr_DP_Camper_Beta.png] [Image: Spr_DP_Picnicker_Beta.png] [Image: Spr_DP_Pok%C3%A9_Kid_Beta.png] [Image: Spr_DP_Sis_and_Bro_Beta.png]

These alternate sprites exist for the Camper, Picnicker, Poke Kid and Sis & Bro. The Sis & Bro class did not exist in D&P and went unused completely. The Camper's arm is in a slightly different position in the beta, the Picnicker had a Poke Ball in the beta and not in the final and the Poke Kid had a slightly larger sprite in the beta.

[Image: Spr_b_4d_252b.png][Image: Spr_b_4d_252b_s.png][Image: Spr_b_4d_255b_m.png][Image: Spr_b_4d_255b_m_s.png][Image: Spr_b_4d_255b_f.png][Image: Spr_b_4d_255b_f_s.png][Image: Spr_b_4d_258b.png][Image: Spr_b_4d_258b_s.png][Image: Spr_b_4d_258b2.png]

Beta back sprites for the Hoenn trio of starters. The second (non-shiny) back sprite of Mudkip had some marking on it that is never shown on any sprite past this beta.

[Image: Spr_b_4d_280b.png][Image: Spr_b_4d_280b_s.png][Image: Spr_b_4d_281b.png][Image: Spr_b_4d_281b_s.png][Image: Spr_b_4d_282b.png][Image: Spr_b_4d_282b_s.png][Image: Spr_b_4d_385b.png][Image: Spr_b_4d_385b_s.png]

The next batch of beta back sprites exist for shiny and non-shiny Ralts and its evolution line; Kirlia and Gardevoir as well as portions of back sprites for beta non-shiny and shiny Jirachi.

[Image: Spr_b_4d_387b.png][Image: Spr_b_4d_387b_s.png][Image: Spr_b_4d_390b.png][Image: Spr_b_4d_390b_s.png][Image: Spr_b_4d_393b.png][Image: Spr_b_4d_393b_s.png]

Beta back sprites for shiny and non-shiny versions of the Sinnoh starters.

[Image: Spr_b_4d_436b.png][Image: Spr_b_4d_490b.png][Image: Spr_b_4d_490b_s.png][Image: Spr_4d_493-Unknown.png][Image: Spr_b_4d_493-Unknown.png]

Beta front sprite for Bronzor, beta back sprites for shiny and non-shiny Manaphy, as well as a front sprite and back sprite for ???-plate Arceus, despite there never being a ???-plate existing.

Next time, we'll explore the betas of Platinum, and HeartGold/SoulSilver.

| My Ask Thread | 3DS FC: 4055-4094-4151 |


"Smarter than the average Lisa."
(07-03-2013, 07:37 PM)Skye Wrote: You requesting it for free is like walking into a video game store and asking for a free copy of Duke Nukem Forever because it sucked.
49 66 20 79 6f 75 20 63 61 6e 20 72 65 61 64 20 74 68 69 73 2c 20 79 6f 75 27 72 65 20 61 6c 6d 6f 73 74 20 61 73 20 73 6d 61 72 74 20 61 73 20 6d 65 21 20
Reply
Miles Prower
The Blonde Brainiac

*

Status: Offline :(
Posts: 4,047
Joined: Jan 2012
Reputation: 59
PokéDollars: ₪1,032.66
Registered
#10
03-22-2015, 11:19 AM (This post was last modified: 03-12-2017, 12:12 PM by Miles Prower.)
I lost my information that I gathered for the continuation of the Red and Green beta secrets, so I'm doing this all from memory and looking back at Bulbapedia to see what I missed.

[Image: 300px-RGB_guidebook.jpg] [Image: 150px-Green_GSC_chapter.png]

There was an unused female trainer for Red and Green and was to most likely serve as the third rival. This image shows the female trainer with the unpicked starter (in this case Squirtle). Blue (later Green) from the Pokemon Adventures manga appears to be heavily based on this unused female Trainer.

[Image: Spr_RG_Scientist.png]
Alongside Prof. Oak there was an unused Trainer class referred to as Chief (Japanese title translates to Silph Chief). He has no programmed Trainer sprite, instead borrowing the Scientist Trainer class sprite since that's the class sprite programmed directly before it. He has no programmed team or winning/losing battling strings. It is assumed perhaps you were to battle the Silph Chief. Perhaps during the Team Rocket takeover of the Silph Co.

An extra HM move was programmed into the game and went unused. It's entry is inbetween Fly and Surf but it's index number [0xB4] is higher then any programmed move from Gen I [0xA5] indicates more then 165 moves were to be programmed into the game.

The unused move even has an unused text string; "Ground rose up somewhere."

There are a few landmarks in the beta that had completely different overworld music attached to them than in the final product
The house invaded by Team Rocket in Cerulean City has index number [0x45] instead of [0x3E] and the Mt. Moon theme instead of Cerulean City's
The Underground Path's entrance at Route 6 has index number [0x4B] instead of [0x4A] and plays Vermilion City Theme instead of its final theme
The Poké Mart at Cinnabar Island has index number [0xAD] instead of [0xAC] and plays Cinnabar Island Theme instead of the PokeMart theme

In addition, 25 deleted map locations with leftover header data are present in the internal list of location index numbers.

Three use the Victory Road map header (index numbers [0x69-0x6B])
17 use the Pokémon League map header (index numbers [0x6D-0x70], [0x71-0x75] and [0xED-0xF4])
One uses the Pokémon Tower map header (index number [0x94])
Three use the Rocket Hideout map header (index numbers [0xCC-0xCE])
Another uses the Rock Tunnel map header (index number [0xE7])

TMs 51-55 (index numbers [0xFB-0xFF]) were planned and contain each HM's respective field move by order. They stack as any other TM and can be sold at Poké Marts.

TM51 teaches Cut like HM01; can be sold for [Image: Pok%C3%A9monDollar.png]1500 and bought for [Image: Pok%C3%A9monDollar.png]3000
TM52 teaches Fly like HM02; can be sold for [Image: Pok%C3%A9monDollar.png]7000 and bought for [Image: Pok%C3%A9monDollar.png]14000
TM53 teaches Surf like HM03; can be sold and/or bought for [Image: Pok%C3%A9monDollar.png]0
TM54 teaches Strength like HM04; can be sold for [Image: Pok%C3%A9monDollar.png]4000 and bought for [Image: Pok%C3%A9monDollar.png]8000
TM55 teaches Flash like HM05; can be sold for [Image: Pok%C3%A9monDollar.png]2000 and bought for [Image: Pok%C3%A9monDollar.png]4000. Also appears as 'Cancel' and hides any items below it; this secondary effect might be due to its index number [0xFF], which puts it at the bottom of the item list in the internal data. With these HMs existing as TMs in the beta; they may have been also treated as TMs and were to be freely deleted or swapped with a different move instead of being permanent.

[Image: CoroCoro_Nov1996_P20_P21.jpg]

For Pokemon Blue, a few Pokemon were to be programmed with different sprites. The most notable Pokemon are; Raticate, Rhydon, Ditto, Dragonair and Mewtwo.

Missingno. had several unprogrammed cries:
Cries with the index numbers [0x43] (Base 0, Pitch 128, Length 16), [0x45] (Base 29, Pitch 244, Length 64), and [0x4F] (Base 34, Pitch 255, Length 64) do not appear to resemble the cry of any actual Pokemon.
Cry with the index number [0x51] (Base 14, Pitch 224, Length 96) resembles Pidgey's cry, cries [0x5E] (Base 15, Pitch 64, Length 192) and [0x89] (Base 15, Pitch 64, Length 128) resemble Dragonair's; cry [0x5F] (Base 15, Pitch 32, Length 192) resembles Venusaur's and cry [0x7F] (Base 17, Pitch 32, Length 16) resembles either Vaporeon's, Jolteon's or Flareon's cries.
Cry with the index number [0xB5] (Base 29, Pitch 0, Length 128) is modified from Zubat's but somewhat resembles Crobat's, suggesting that the Pokémon might have been originally planned for Generation I instead of Generation II. It would've probably evolved some different way then friendship; maybe traded or via a Moon Stone.

Unused text strings referring to Badges and titles exist in the Japanese versions, but were not translated for the localizations. The katakana used for the loanword of "badge" is also slightly different, being "Baddji" instead of "Bajji". These names appear in the internal item list of the Japanese versions on offsets [0x4A92-0x4B08], which would suggest that they are items; however, they do not have valid effects if they are forcedly used as items. The most likely scenario is that these names originally belonged to different multiple lists.

Spoiler:
Lightning Badge (Not to be confused with the Thunder Badge, which is named the Orange Badge in Japanese)
Shell Badge
Jizo Badge (A possible reference to the Japanese variation of Ksitigarbha, known as Jizo)
Falcon Badge
Cool Badge
Friendship Badge
Rose Badge
Fireball Badge
Gold Badge (Gold Badge is actually the Japanese name of the Marsh Badge)
Egg
Chick
Bronze
Silver
Gold
Little Captain
Captain
Little Master
Master

The unused default name for Red in the English versions is Ninten while Blue's is Sony.

A whole list of Pokemon during the translation process from Japanese to English and a lot had beta or tentative names that were eventually changed to their names in the final product.


Spoiler:
Final Name Beta Name Translation Name
Kakuna Kokoon Cocoon
Pidgey Pidge Poppo
Pidgeot Pidgeott Pigeot
Rattata Rattatak Koratta
Ekans Arbo/Nagahiss Arbo
Arbok Nagaasp Arbok
Sandslash Sandstorm Sandpan
Clefairy Aria Pippi
Clefable Ariala Pixy
Vulpix Foxfire Rokon
Ninetales Ninetails Kyukon
Jigglypuff Pudding Purin
Wigglytuff Custard Pukurin
Oddish Ladish Nazonokusa
Paras Parasyte Paras
Diglett Digda Digda
Growlithe Flamie Gardie
Arcanine Blaze Windie
Poliwag Aqua Nyoromo
Poliwhirl Aquanaut Nyorozo
Poliwrath Aquamarine Nyorobon
Abra Hocus Casey
Kadabra Pocus Yungerer
Machop Kara-tee Wanriky
Machoke Kung-foo Goriky
Machamp Ju-doh Kairiky
Tentacool Jilly Menokurage
Tentacruel Man O War Dokukurage
Rapidash Gallop Gallop
Slowpoke Slowmo Yadon
Magnemite Coil Coil
Magneton Recoil Rarecoil
Farfetch'd Fowler Kamonegi
Doduo Dodo Dodo
Dewgong Manaty Jugon
Gastly Spirit Ghos
Haunter Spectre Ghost
Gengar Phantom Gangar
Drowzee Sleeper Sleep
Kingler Kingle Kingler
Exeggcute Eggstreme Tamatama
Exeggutor Eggscute Nassy
Cubone Orphon Karakara
Marowak Guardia Garagara
Hitmonlee Lee Sawamular
Hitmonchan Chan Ebiwalar
Lickitung Tonguetyd Beroringa
Koffing Ny Dogars
Weezing La Matadogas
Chansey Lucky Lucky
Tangela Meduza/Medusa Monjara
Goldeen Goldy Tosakinto
Seaking Neptune Azumao
Scyther Stryke Strike
Gyarados Skulkraken Gyarados
Lapras Ness Laplace
Ditto Morpho Metamon
Eevee Eon Eievui
Porygon Poregon Porygon
Omanyte Ess Omnite
Omastar Kargo Omstar
Kabuto Att Kabuto
Kabutops Lantis Kabutops
Aerodactyl Ptera Ptera
Dratini Dragoon Miniryu
Dragonair Dragyn Hakuryu

[Image: 300px-Brock_RB_early_battle_screenshot.png]
A weird quirk in the original betas of Red and Green was the insert "The" into the string of text before the Trainer class on the beginning of the battle screen. This would make sense for Trainer classes like Youngster, Lass and Bug Catcher who didn't have any names (until Generation II) but was also attached to Gym Leaders and the Elite Four (The BROCK wants to fight! The LANCE wants to fight!). 'The' was dropped from the final products, leading to some awkward sentence structures for challenges by Trainers:

"{Trainer's class or name} wants to fight!" (R/B/Y)
"{Trainer's class and name} wants to battle!" (G/S/C)

Gym Leaders were also referred to as "Pokémon Leaders" instead of Gym Leaders indicating a very late change.

Slightly different grammar was also going to be used for other text strings.

"{Player} sent {Pokémon} out!" instead of "{Player} sent out {Pokémon}!"
"A wild {Pokémon} appeared!" became "Wild {Pokémon} appeared!"
Similarly, when a KO was scored on the enemy; "The enemy {Pokémon} fainted!" became simply "Enemy {Pokémon} fainted!"

[Image: ODDISH_CUT.png]
On page 31 of the Pokémon: Official Nintendo Player's Guide, a different text string for using Cut on a tree on the overworld was used. It reads "ODDISH CUT down a bush!", being used in a screenshot when cutting down the tree next to the Vermilion City Gym to get into the Gym to challenge Lt. Surge. The fact that Cut can also be used to destroy areas of tall grass may have been the reason for the change to "{Pokémon} hacked away with CUT!" in the final releases.

The Bird type was originally going to be used instead of the Flying-type, but was changed late into development. The only Pokemon with Bird in its' typing is Missingno; who is classified as Bird/Normal.

Unused text strings within the game show option dialogs for the four cardinal directions; NORTH/WEST, NORTH/EAST, and SOUTH/EAST. These do not appear in the final release, with the only in-game option dialogs being YES/NO and HEAL/CANCEL. For some unknown reasons, there is no unused SOUTH/WEST option dialog. The cardinal directions are referenced in the Safari Zone.

In an interview with Shōko Nakagawa in her book, Tsunekazu Ishihara revealed that originally, the game was programmed to trigger a battle with each Trainer any time the player walked by them, regardless if the player had already defeated them in battle previously. The wild Pokemon encounter rate was also significantly higher originally. The Trainer re-battling feature was omitted from the final release and the wild Pokemon encounter rate was significantly reduced. The first option referenced by Mr. Ishihara was used in Pokemon Black and White 2, where you would consistently battle Pokemon Breeders the first time you crossed their path and every separate time afterwards. Rematches would come into play from Generation II onwards with the Poketch and other such features.


[Image: NGD_border_2.png] [Image: Aka_SGB.png]

The first border is unused and shows a border resembling a Super Game Boy border. The final product has four sprites; Pidgey, Clefairy, Rhydon and Kangaskhan. However, in the unused border; more Pokemon are used but Kangaskhan went unused in the unused border.

| My Ask Thread | 3DS FC: 4055-4094-4151 |


"Smarter than the average Lisa."
(07-03-2013, 07:37 PM)Skye Wrote: You requesting it for free is like walking into a video game store and asking for a free copy of Duke Nukem Forever because it sucked.
49 66 20 79 6f 75 20 63 61 6e 20 72 65 61 64 20 74 68 69 73 2c 20 79 6f 75 27 72 65 20 61 6c 6d 6f 73 74 20 61 73 20 73 6d 61 72 74 20 61 73 20 6d 65 21 20
Reply


Possibly Related Threads...
Thread Author Replies Views Last Post
  Pokemon Gold and Silver Coming to 3DS Virtual Console Miles Prower 4 152 06-13-2017, 03:23 PM
Last Post by Miles Prower
  Pokemon Go Arceus 4 257 05-26-2017, 08:23 AM
Last Post by Cloud
  Anyone finished Pokémon Sun or Moon? Zueq 5 191 03-08-2017, 09:38 AM
Last Post by Bloom
  Favorite part of Pokémon Sun and Moon? Zueq 5 181 03-07-2017, 08:17 PM
Last Post by FireLeo